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lfirmin
2026-09-06 18:54:24 +02:00
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#include "ClapTrap.hpp"
ClapTrap::ClapTrap(): _name("default"), _hit_pts(10), _energy_pts(10), _attack_dmg(0)
{
std::cout << "ClapTrap Default Constructor called" << std::endl;
}
ClapTrap::ClapTrap(const ClapTrap &copy)
{
std::cout << "ClapTrap Copy Constructor called" << std::endl;
*this = copy;
}
ClapTrap::ClapTrap(std::string name): _name(name), _hit_pts(10), _energy_pts(10), _attack_dmg(0)
{
std::cout << "ClapTrap Constructor called" <<std::endl;
}
ClapTrap::~ClapTrap()
{
std::cout << "ClapTrap Deconstructor" << std::endl;
}
ClapTrap &ClapTrap::operator=(const ClapTrap &src)
{
this->_name = src._name;
this->_hit_pts = src._hit_pts;
this->_energy_pts = src._energy_pts;
this->_attack_dmg = src._attack_dmg;
return *this;
}
void ClapTrap::takeDamage(unsigned int amount)
{
if (this->_hit_pts > amount)
this->_hit_pts -= amount;
else if (this->_hit_pts > 0)
this->_hit_pts = 0;
else
{
std::cout << "ClapTrap " << this->_name << " is already dead" << std::endl;
return ;
}
std::cout << "ClapTrap " << this->_name << " was attacked and lost " << amount << " hp, he now has " << this->_hit_pts << " hp." << std::endl;
}
void ClapTrap::beRepaired(unsigned int amount)
{
if (this->_energy_pts > 0 && this->_hit_pts > 0 && this->_hit_pts + amount <= 10)
{
this->_hit_pts += amount;
std::cout << "ClapTrap " << this->_name << " repaired itself and get " << amount << " hit points, he has " << this->_hit_pts << " hp" << std::endl;
this->_energy_pts--;
}
else if (this->_energy_pts == 0)
std::cout << "ClapTrap " << this->_name << " is not able to repair, because he doesn't have enough energy" << std::endl;
else if (this->_hit_pts == 0)
std::cout << "ClapTrap " << this->_name << " is not able to repair, because he doesn't have enough hit points." << std::endl;
else
std::cout << "ClapTrap " << this->_name << " can't be repaired to have more than 10 hit points." << std::endl;
}
void ClapTrap::attack(const std::string &target)
{
if (this->_energy_pts > 0 && this->_hit_pts > 0)
{
std::cout << "ClapTrap " << this->_name << " attacks " << target << ", causing " << this->_attack_dmg << " damage!" << std::endl;
this->_energy_pts--;
}
else if (this->_energy_pts == 0)
std::cout << "ClapTrap " << this->_name << " is not able to attack " << target << ", because he has no energy points left." << std::endl;
else
std::cout << "ClapTrap " << this->_name << " is not able to attack " << target << ", because he is dead" << std::endl;
}
+26
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#ifndef CLAPTRAP_HPP
# define CLAPTRAP_HPP
#include <string>
#include <iostream>
class ClapTrap {
private:
std::string _name;
unsigned int _hit_pts;
unsigned int _energy_pts;
unsigned int _attack_dmg;
public:
ClapTrap();
~ClapTrap();
ClapTrap(const ClapTrap &copy);
ClapTrap(std::string name);
ClapTrap &operator=(const ClapTrap &src);
void attack(const std::string& target);
void takeDamage(unsigned int amount);
void beRepaired(unsigned int amount);
};
#endif
+51
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2025/07/01 13:54:05 by lfirmin #+# #+# #
# Updated: 2025/07/01 16:43:28 by lfirmin ### ########.fr #
# #
# **************************************************************************** #
C++ = c++
C++_FLAGS = -Wall -Wextra -Werror -std=c++98
OBJDIR = obj
INFILES = main.cpp\
ClapTrap.cpp\
OBJFILES = $(addprefix $(OBJDIR)/, $(INFILES:.cpp=.o))
NAME = ClapTrap
all: $(NAME)
$(OBJDIR):
@echo "📁 Creating obj directory..."
@mkdir -p $(OBJDIR)
$(OBJDIR)/%.o: %.cpp | $(OBJDIR)
@echo "🧠 Compiling $< ..."
@$(C++) $(C++_FLAGS) -c $< -o $@
@echo "$@ ready!"
$(NAME): $(OBJFILES)
@echo "🔗 Linking $(NAME) ..."
@$(C++) $(C++_FLAGS) $(OBJFILES) -o $(NAME)
@echo "🎉 $(NAME) is ready !"
clean:
@echo "🧹 Cleaning object files..."
@rm -rf $(OBJDIR)
@echo "✨ Objects cleaned!"
fclean: clean
@echo "🗑️ Removing $(NAME)..."
@rm -f $(NAME)
@echo "💀 Full clean complete!"
re: fclean all
.PHONY: all clean fclean re
+31
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#include "ClapTrap.hpp"
int main() {
std::cout << "\033[1;36m### TESTING CLAPTRAP ###\033[0m\n" << std::endl;
{
// Construction
std::cout << "\033[1;33m--- Construction ---\033[0m" << std::endl;
ClapTrap defaultBot;
ClapTrap namedBot("R2D2");
ClapTrap copiedBot(namedBot);
ClapTrap energyTest("EnergyBot");
ClapTrap deadBot("DeadBot");
// Tests basiques
std::cout << "\n\033[1;33m--- test ---\033[0m" << std::endl;
namedBot.attack("Enemy");
namedBot.takeDamage(3);
namedBot.beRepaired(2);
namedBot.takeDamage(5);
std::cout << "\n\033[1;33m--- ep test ---\033[0m" << std::endl;
for (int i = 0; i < 11; i++) {
energyTest.attack("practice_target");
}
std::cout << "\n\033[1;33m--- Death Test ---\033[0m" << std::endl;
deadBot.takeDamage(15); // >10
deadBot.attack("ghost"); // fails
std::cout << "\n\033[1;33m--- Destruction ---\033[0m" << std::endl;
}
return 0;
}
+74
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#include "ClapTrap.hpp"
ClapTrap::ClapTrap(): _name("default"), _hit_pts(10), _energy_pts(10), _attack_dmg(0)
{
std::cout << "ClapTrap Default Constructor called" << std::endl;
}
ClapTrap::ClapTrap(const ClapTrap &copy)
{
std::cout << "ClapTrap Copy Constructor called" << std::endl;
*this = copy;
}
ClapTrap::ClapTrap(std::string name): _name(name), _hit_pts(10), _energy_pts(10), _attack_dmg(0)
{
std::cout << "ClapTrap Constructor called" <<std::endl;
}
ClapTrap::~ClapTrap()
{
std::cout << "ClapTrap Deconstructor" << std::endl;
}
ClapTrap &ClapTrap::operator=(const ClapTrap &src)
{
this->_name = src._name;
this->_hit_pts = src._hit_pts;
this->_energy_pts = src._energy_pts;
this->_attack_dmg = src._attack_dmg;
return *this;
}
void ClapTrap::takeDamage(unsigned int amount)
{
if (this->_hit_pts > amount)
this->_hit_pts -= amount;
else if (this->_hit_pts > 0)
this->_hit_pts = 0;
else
{
std::cout << "ClapTrap " << this->_name << " is already dead" << std::endl;
return ;
}
std::cout << "ClapTrap " << this->_name << " was attacked and lost " << amount << " hp, he now has " << this->_hit_pts << " hp." << std::endl;
}
void ClapTrap::beRepaired(unsigned int amount)
{
if (this->_energy_pts > 0 && this->_hit_pts > 0 && this->_hit_pts + amount <= 10)
{
this->_hit_pts += amount;
std::cout << "ClapTrap " << this->_name << " repaired itself and get " << amount << " hit points, he has " << this->_hit_pts << " hp" << std::endl;
this->_energy_pts--;
}
else if (this->_energy_pts == 0)
std::cout << "ClapTrap " << this->_name << " is not able to repair, because he doesn't have enough energy" << std::endl;
else if (this->_hit_pts == 0)
std::cout << "ClapTrap " << this->_name << " is not able to repair, because he doesn't have enough hit points." << std::endl;
else
std::cout << "ClapTrap " << this->_name << " can't be repaired to have more than 10 hit points." << std::endl;
}
void ClapTrap::attack(const std::string &target)
{
if (this->_energy_pts > 0 && this->_hit_pts > 0)
{
std::cout << "ClapTrap " << this->_name << " attacks " << target << ", causing " << this->_attack_dmg << " damage!" << std::endl;
this->_energy_pts--;
}
else if (this->_energy_pts == 0)
std::cout << "ClapTrap " << this->_name << " is not able to attack " << target << ", because he has no energy points left." << std::endl;
else
std::cout << "ClapTrap " << this->_name << " is not able to attack " << target << ", because he is dead" << std::endl;
}
+29
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#ifndef CLAPTRAP_HPP
# define CLAPTRAP_HPP
#include <string>
#include <iostream>
class ClapTrap {
protected:
std::string _name;
unsigned int _hit_pts;
unsigned int _energy_pts;
unsigned int _attack_dmg;
public:
ClapTrap();
ClapTrap(const ClapTrap &copy);
ClapTrap(std::string name);
virtual ~ClapTrap();
ClapTrap &operator=(const ClapTrap &src);
void attack(const std::string &target);
void takeDamage(unsigned int amount);
void beRepaired(unsigned int amount);
};
#endif
+52
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@@ -0,0 +1,52 @@
# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2025/07/01 13:54:05 by lfirmin #+# #+# #
# Updated: 2025/07/01 16:43:28 by lfirmin ### ########.fr #
# #
# **************************************************************************** #
C++ = c++
C++_FLAGS = -Wall -Wextra -Werror -std=c++98
OBJDIR = obj
INFILES = main.cpp\
ClapTrap.cpp\
ScavTrap.cpp\
OBJFILES = $(addprefix $(OBJDIR)/, $(INFILES:.cpp=.o))
NAME = ScavTrap
all: $(NAME)
$(OBJDIR):
@echo "📁 Creating obj directory..."
@mkdir -p $(OBJDIR)
$(OBJDIR)/%.o: %.cpp | $(OBJDIR)
@echo "🧠 Compiling $< ..."
@$(C++) $(C++_FLAGS) -c $< -o $@
@echo "$@ ready!"
$(NAME): $(OBJFILES)
@echo "🔗 Linking $(NAME) ..."
@$(C++) $(C++_FLAGS) $(OBJFILES) -o $(NAME)
@echo "🎉 $(NAME) is ready !"
clean:
@echo "🧹 Cleaning object files..."
@rm -rf $(OBJDIR)
@echo "✨ Objects cleaned!"
fclean: clean
@echo "🗑️ Removing $(NAME)..."
@rm -f $(NAME)
@echo "💀 Full clean complete!"
re: fclean all
.PHONY: all clean fclean re
+57
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@@ -0,0 +1,57 @@
#include "ScavTrap.hpp"
ScavTrap::ScavTrap(): ClapTrap()
{
this->_hit_pts = 100;
this->_energy_pts = 50;
this->_attack_dmg = 20;
this->_guarding_gate = false;
std::cout << "FragTrap Default Constructor called" << std::endl;
}
ScavTrap::ScavTrap(const ScavTrap &copy): ClapTrap(copy)
{
this->_guarding_gate = copy._guarding_gate;
std::cout << "FragTrap Copy Constructor called" << std::endl;
}
ScavTrap::ScavTrap(std::string name): ClapTrap(name)
{
this->_hit_pts = 100;
this->_energy_pts = 50;
this->_attack_dmg = 20;
this->_guarding_gate = false;
std::cout << "ScavTrap Constructor " << this->_name << " called" << std::endl;
}
ScavTrap::~ScavTrap()
{
std::cout << "ScavTrap Deconstructor " << this->_name << " called" << std::endl;
}
ScavTrap &ScavTrap::operator=(const ScavTrap &src)
{
std::cout << "ScavTrap Assignation operator called" << std::endl;
this->_name = src._name;
this->_hit_pts = src._hit_pts;
this->_energy_pts = src._energy_pts;
this->_attack_dmg = src._attack_dmg;
return *this;
}
void ScavTrap::attack(const std::string &target)
{
if (this->_energy_pts > 0 && this->_hit_pts > 0)
{
std::cout << "ScavTrap " << this->_name << " attacks " << target << ", causing " << this->_attack_dmg << " damage!" << std::endl;
this->_energy_pts--;
}
else if (this->_energy_pts == 0)
std::cout << "ScavTrap " << this->_name << " is not able to attack " << target << ", because he has no energy points left." << std::endl;
else
std::cout << "ScavTrap " << this->_name << " is not able to attack " << target << ", because he is dead" << std::endl;
}
void ScavTrap::guardGate() {
std::cout << "ScavTrap " << this->_name << " is now in Gate keeper mode!" << std::endl;
}
+25
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@@ -0,0 +1,25 @@
#ifndef SCAVTRAP_HPP
# define SCAVTRAP_HPP
#include <string>
#include <iostream>
#include "ClapTrap.hpp"
class ScavTrap: public ClapTrap {
private:
bool _guarding_gate;
public:
ScavTrap();
ScavTrap(const ScavTrap &copy);
ScavTrap(std::string name);
virtual ~ScavTrap();
ScavTrap &operator=(const ScavTrap &src);
void attack(const std::string &target);
void guardGate(void);
};
#endif
+61
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#include "ScavTrap.hpp"
int main() {
std::cout << "\033[1;36m### TESTING CLAPTRAP ###\033[0m\n" << std::endl;
{
// Construction ClapTrap
std::cout << "\033[1;33m--- ClapTrap Construction ---\033[0m" << std::endl;
ClapTrap defaultBot;
ClapTrap namedBot("R2D2");
ClapTrap copiedBot(namedBot);
// Tests basiques ClapTrap
std::cout << "\n\033[1;33m--- ClapTrap Basic Tests ---\033[0m" << std::endl;
namedBot.attack("Enemy");
namedBot.takeDamage(3);
namedBot.beRepaired(2);
std::cout << "\n\033[1;33m--- ClapTrap Destruction ---\033[0m" << std::endl;
}
std::cout << "\n\033[1;35m### TESTING SCAVTRAP ###\033[0m\n" << std::endl;
{
// Construction ScavTrap
std::cout << "\033[1;33m--- ScavTrap Construction ---\033[0m" << std::endl;
ScavTrap defaultScav;
ScavTrap namedScav("R3D3");
ScavTrap copiedScav(namedScav);
// Tests basiques ScavTrap
std::cout << "\n\033[1;33m--- ScavTrap Basic Tests ---\033[0m" << std::endl;
namedScav.attack("Bandit");
namedScav.takeDamage(20);
namedScav.beRepaired(15);
// Test capacité spéciale
std::cout << "\n\033[1;33m--- ScavTrap Special Ability ---\033[0m" << std::endl;
namedScav.guardGate();
defaultScav.guardGate();
// Test énergie (50 points pour ScavTrap)
std::cout << "\n\033[1;33m--- ScavTrap Energy Test ---\033[0m" << std::endl;
ScavTrap energyScav("EnergyBot");
for (int i = 0; i < 52; i++) {
energyScav.attack("practice_target");
}
// Test mort
std::cout << "\n\033[1;33m--- ScavTrap Death Test ---\033[0m" << std::endl;
ScavTrap deadScav("DeadScav");
deadScav.takeDamage(150); // >100 HP
deadScav.attack("ghost"); // fails
deadScav.guardGate(); // Should still work when dead
std::cout << "\n\033[1;33m--- ScavTrap Destruction ---\033[0m" << std::endl;
}
std::cout << "\n\033[1;32m### ALL TESTS COMPLETED ###\033[0m" << std::endl;
return 0;
}
+74
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@@ -0,0 +1,74 @@
#include "ClapTrap.hpp"
ClapTrap::ClapTrap(): _name("default"), _hit_pts(10), _energy_pts(10), _attack_dmg(0)
{
std::cout << "ClapTrap Default Constructor called" << std::endl;
}
ClapTrap::ClapTrap(const ClapTrap &copy)
{
std::cout << "ClapTrap Copy Constructor called" << std::endl;
*this = copy;
}
ClapTrap::ClapTrap(std::string name): _name(name), _hit_pts(10), _energy_pts(10), _attack_dmg(0)
{
std::cout << "ClapTrap Constructor called" <<std::endl;
}
ClapTrap::~ClapTrap()
{
std::cout << "ClapTrap Deconstructor" << std::endl;
}
ClapTrap &ClapTrap::operator=(const ClapTrap &src)
{
this->_name = src._name;
this->_hit_pts = src._hit_pts;
this->_energy_pts = src._energy_pts;
this->_attack_dmg = src._attack_dmg;
return *this;
}
void ClapTrap::takeDamage(unsigned int amount)
{
if (this->_hit_pts > amount)
this->_hit_pts -= amount;
else if (this->_hit_pts > 0)
this->_hit_pts = 0;
else
{
std::cout << "ClapTrap " << this->_name << " is already dead" << std::endl;
return ;
}
std::cout << "ClapTrap " << this->_name << " was attacked and lost " << amount << " hp, he now has " << this->_hit_pts << " hp." << std::endl;
}
void ClapTrap::beRepaired(unsigned int amount)
{
if (this->_energy_pts > 0 && this->_hit_pts > 0 && this->_hit_pts + amount <= 10)
{
this->_hit_pts += amount;
std::cout << "ClapTrap " << this->_name << " repaired itself and get " << amount << " hit points, he has " << this->_hit_pts << " hp" << std::endl;
this->_energy_pts--;
}
else if (this->_energy_pts == 0)
std::cout << "ClapTrap " << this->_name << " is not able to repair, because he doesn't have enough energy" << std::endl;
else if (this->_hit_pts == 0)
std::cout << "ClapTrap " << this->_name << " is not able to repair, because he doesn't have enough hit points." << std::endl;
else
std::cout << "ClapTrap " << this->_name << " can't be repaired to have more than 10 hit points." << std::endl;
}
void ClapTrap::attack(const std::string &target)
{
if (this->_energy_pts > 0 && this->_hit_pts > 0)
{
std::cout << "ClapTrap " << this->_name << " attacks " << target << ", causing " << this->_attack_dmg << " damage!" << std::endl;
this->_energy_pts--;
}
else if (this->_energy_pts == 0)
std::cout << "ClapTrap " << this->_name << " is not able to attack " << target << ", because he has no energy points left." << std::endl;
else
std::cout << "ClapTrap " << this->_name << " is not able to attack " << target << ", because he is dead" << std::endl;
}
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#ifndef CLAPTRAP_HPP
# define CLAPTRAP_HPP
#include <string>
#include <iostream>
class ClapTrap {
protected:
std::string _name;
unsigned int _hit_pts;
unsigned int _energy_pts;
unsigned int _attack_dmg;
public:
ClapTrap();
ClapTrap(const ClapTrap &copy);
ClapTrap(std::string name);
virtual ~ClapTrap();
ClapTrap &operator=(const ClapTrap &src);
void attack(const std::string &target);
void takeDamage(unsigned int amount);
void beRepaired(unsigned int amount);
};
#endif
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#include "FragTrap.hpp"
FragTrap::FragTrap(): ClapTrap()
{
this->_hit_pts = 100;
this->_energy_pts = 100;
this->_attack_dmg = 30;
std::cout << "FragTrap Default Constructor called" << std::endl;
}
FragTrap::FragTrap(const FragTrap &copy): ClapTrap(copy)
{
std::cout << "FragTrap Copy Constructor called" << std::endl;
}
FragTrap::FragTrap(std::string name): ClapTrap(name)
{
this->_hit_pts = 100;
this->_energy_pts = 100;
this->_attack_dmg = 30;
std::cout << "FragTrap Constructor " << this->_name << " called" << std::endl;
}
FragTrap::~FragTrap()
{
std::cout << "FragTrap Deconstructor " << this->_name << " called" << std::endl;
}
FragTrap &FragTrap::operator=(const FragTrap &src)
{
std::cout << "FragTrap Assignation operator called" << std::endl;
this->_name = src._name;
this->_hit_pts = src._hit_pts;
this->_energy_pts = src._energy_pts;
this->_attack_dmg = src._attack_dmg;
return *this;
}
void FragTrap::attack(const std::string &target)
{
if (this->_energy_pts > 0 && this->_hit_pts > 0)
{
std::cout << "FragTrap " << this->_name << " attacks " << target << ", causing " << this->_attack_dmg << " damage!" << std::endl;
this->_energy_pts--;
}
else if (this->_energy_pts == 0)
std::cout << "FragTrap " << this->_name << " is not able to attack " << target << ", because he has no energy points left." << std::endl;
else
std::cout << "FragTrap " << this->_name << " is not able to attack " << target << ", because he is dead" << std::endl;
}
void FragTrap::highFivesGuys() {
std::cout << "FragTrap " << this->_name << " requests a positive high-five! ✋" << std::endl;
}
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#ifndef FRAGTRAP_HPP
# define FRAGTRAP_HPP
#include <string>
#include <iostream>
#include "ClapTrap.hpp"
class FragTrap: public ClapTrap {
public:
FragTrap();
FragTrap(const FragTrap &copy);
FragTrap(std::string name);
virtual ~FragTrap();
FragTrap &operator=(const FragTrap &src);
void attack(const std::string &target);
void highFivesGuys(void);
};
#endif
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2025/07/01 13:54:05 by lfirmin #+# #+# #
# Updated: 2025/07/01 16:43:28 by lfirmin ### ########.fr #
# #
# **************************************************************************** #
C++ = c++
C++_FLAGS = -Wall -Wextra -Werror -std=c++98
OBJDIR = obj
INFILES = main.cpp\
ClapTrap.cpp\
ScavTrap.cpp\
FragTrap.cpp\
OBJFILES = $(addprefix $(OBJDIR)/, $(INFILES:.cpp=.o))
NAME = FragTrap
all: $(NAME)
$(OBJDIR):
@echo "📁 Creating obj directory..."
@mkdir -p $(OBJDIR)
$(OBJDIR)/%.o: %.cpp | $(OBJDIR)
@echo "🧠 Compiling $< ..."
@$(C++) $(C++_FLAGS) -c $< -o $@
@echo "$@ ready!"
$(NAME): $(OBJFILES)
@echo "🔗 Linking $(NAME) ..."
@$(C++) $(C++_FLAGS) $(OBJFILES) -o $(NAME)
@echo "🎉 $(NAME) is ready !"
clean:
@echo "🧹 Cleaning object files..."
@rm -rf $(OBJDIR)
@echo "✨ Objects cleaned!"
fclean: clean
@echo "🗑️ Removing $(NAME)..."
@rm -f $(NAME)
@echo "💀 Full clean complete!"
re: fclean all
.PHONY: all clean fclean re
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#include "ScavTrap.hpp"
ScavTrap::ScavTrap(): ClapTrap()
{
this->_hit_pts = 100;
this->_energy_pts = 50;
this->_attack_dmg = 20;
this->_guarding_gate = false;
std::cout << "ScavTrap Default Constructor called" << std::endl;
}
ScavTrap::ScavTrap(const ScavTrap &copy): ClapTrap(copy)
{
this->_guarding_gate = copy._guarding_gate;
std::cout << "ScavTrap Copy Constructor called" << std::endl;
}
ScavTrap::ScavTrap(std::string name): ClapTrap(name)
{
this->_hit_pts = 100;
this->_energy_pts = 50;
this->_attack_dmg = 20;
this->_guarding_gate = false;
std::cout << "ScavTrap Constructor " << this->_name << " called" << std::endl;
}
ScavTrap::~ScavTrap()
{
std::cout << "ScavTrap Deconstructor " << this->_name << " called" << std::endl;
}
ScavTrap &ScavTrap::operator=(const ScavTrap &src)
{
std::cout << "ScavTrap Assignation operator called" << std::endl;
this->_name = src._name;
this->_hit_pts = src._hit_pts;
this->_energy_pts = src._energy_pts;
this->_attack_dmg = src._attack_dmg;
return *this;
}
void ScavTrap::attack(const std::string &target)
{
if (this->_energy_pts > 0 && this->_hit_pts > 0)
{
std::cout << "ScavTrap " << this->_name << " attacks " << target << ", causing " << this->_attack_dmg << " damage!" << std::endl;
this->_energy_pts--;
}
else if (this->_energy_pts == 0)
std::cout << "ScavTrap " << this->_name << " is not able to attack " << target << ", because he has no energy points left." << std::endl;
else
std::cout << "ScavTrap " << this->_name << " is not able to attack " << target << ", because he is dead" << std::endl;
}
void ScavTrap::guardGate() {
std::cout << "ScavTrap " << this->_name << " is now in Gate keeper mode!" << std::endl;
}
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#ifndef SCAVTRAP_HPP
# define SCAVTRAP_HPP
#include <string>
#include <iostream>
#include "ClapTrap.hpp"
class ScavTrap: public ClapTrap {
private:
bool _guarding_gate;
public:
ScavTrap();
ScavTrap(const ScavTrap &copy);
ScavTrap(std::string name);
virtual ~ScavTrap();
ScavTrap &operator=(const ScavTrap &src);
void attack(const std::string &target);
void guardGate(void);
};
#endif
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#include "ScavTrap.hpp"
int main() {
std::cout << "\033[1;36m### TESTING CLAPTRAP ###\033[0m\n" << std::endl;
{
// Construction ClapTrap
std::cout << "\033[1;33m--- ClapTrap Construction ---\033[0m" << std::endl;
ClapTrap defaultBot;
ClapTrap namedBot("R2D2");
ClapTrap copiedBot(namedBot);
// Tests basiques ClapTrap
std::cout << "\n\033[1;33m--- ClapTrap Basic Tests ---\033[0m" << std::endl;
namedBot.attack("Enemy");
namedBot.takeDamage(3);
namedBot.beRepaired(2);
std::cout << "\n\033[1;33m--- ClapTrap Destruction ---\033[0m" << std::endl;
}
std::cout << "\n\033[1;35m### TESTING SCAVTRAP ###\033[0m\n" << std::endl;
{
// Construction ScavTrap
std::cout << "\033[1;33m--- ScavTrap Construction ---\033[0m" << std::endl;
ScavTrap defaultScav;
ScavTrap namedScav("R3D3");
ScavTrap copiedScav(namedScav);
// Tests basiques ScavTrap
std::cout << "\n\033[1;33m--- ScavTrap Basic Tests ---\033[0m" << std::endl;
namedScav.attack("Bandit");
namedScav.takeDamage(20);
namedScav.beRepaired(15);
// Test capacité spéciale
std::cout << "\n\033[1;33m--- ScavTrap Special Ability ---\033[0m" << std::endl;
namedScav.guardGate();
defaultScav.guardGate();
// Test énergie (50 points pour ScavTrap)
std::cout << "\n\033[1;33m--- ScavTrap Energy Test ---\033[0m" << std::endl;
ScavTrap energyScav("EnergyBot");
for (int i = 0; i < 52; i++) {
energyScav.attack("practice_target");
}
// Test mort
std::cout << "\n\033[1;33m--- ScavTrap Death Test ---\033[0m" << std::endl;
ScavTrap deadScav("DeadScav");
deadScav.takeDamage(150); // >100 HP
deadScav.attack("ghost"); // fails
deadScav.guardGate(); // Should still work when dead
std::cout << "\n\033[1;33m--- ScavTrap Destruction ---\033[0m" << std::endl;
}
std::cout << "\n\033[1;32m### ALL TESTS COMPLETED ###\033[0m" << std::endl;
return 0;
}