Cube3d/srcs/exec/init.c

55 lines
1.7 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* init.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: jle-neze <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/09/12 18:20:06 by jle-neze #+# #+# */
/* Updated: 2025/09/12 18:20:08 by jle-neze ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub.h"
int init_window(t_game *g, int w, int h, char *title)
{
g->gfx.w = w;
g->gfx.h = h;
g->gfx.mlx = mlx_init();
if (!g->gfx.mlx)
return (1);
g->gfx.win = mlx_new_window(g->gfx.mlx, w, h, title);
if (!g->gfx.win)
return (1);
g->gfx.frame.ptr = mlx_new_image(g->gfx.mlx, w, h);
if (!g->gfx.frame.ptr)
return (1);
g->gfx.frame.addr = mlx_get_data_addr(g->gfx.frame.ptr, &g->gfx.frame.bpp,
&g->gfx.frame.line_len, &g->gfx.frame.endian);
g->gfx.frame.w = w;
g->gfx.frame.h = h;
return (0);
}
void cleanup_window(t_game *g)
{
if (!g)
return ;
if (g->gfx.frame.ptr)
{
mlx_destroy_image(g->gfx.mlx, g->gfx.frame.ptr);
g->gfx.frame.ptr = NULL;
}
if (g->gfx.win)
{
mlx_destroy_window(g->gfx.mlx, g->gfx.win);
g->gfx.win = NULL;
}
if (g->gfx.mlx)
{
mlx_destroy_display(g->gfx.mlx);
free(g->gfx.mlx);
g->gfx.mlx = NULL;
}
}