/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* init.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: jle-neze +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/09/12 18:20:06 by jle-neze #+# #+# */ /* Updated: 2025/09/12 18:20:08 by jle-neze ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub.h" int init_window(t_game *g, int w, int h, char *title) { g->gfx.w = w; g->gfx.h = h; g->gfx.mlx = mlx_init(); if (!g->gfx.mlx) return (1); g->gfx.win = mlx_new_window(g->gfx.mlx, w, h, title); if (!g->gfx.win) return (1); g->gfx.frame.ptr = mlx_new_image(g->gfx.mlx, w, h); if (!g->gfx.frame.ptr) return (1); g->gfx.frame.addr = mlx_get_data_addr(g->gfx.frame.ptr, &g->gfx.frame.bpp, &g->gfx.frame.line_len, &g->gfx.frame.endian); g->gfx.frame.w = w; g->gfx.frame.h = h; return (0); } void cleanup_window(t_game *g) { if (!g) return ; if (g->gfx.frame.ptr) { mlx_destroy_image(g->gfx.mlx, g->gfx.frame.ptr); g->gfx.frame.ptr = NULL; } if (g->gfx.win) { mlx_destroy_window(g->gfx.mlx, g->gfx.win); g->gfx.win = NULL; } if (g->gfx.mlx) { mlx_destroy_display(g->gfx.mlx); free(g->gfx.mlx); g->gfx.mlx = NULL; } }