intra to gitea
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@@ -0,0 +1,75 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* utils_4.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: lfirmin <[email protected]> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/17 13:04:09 by lfirmin #+# #+# */
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/* Updated: 2024/11/17 13:04:09 by lfirmin ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../include/so_long.h"
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void init_struct(t_game *game)
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{
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game->mlx = NULL;
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game->win = NULL;
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game->img_floor = NULL;
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game->img_wall = NULL;
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game->img_player = NULL;
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game->img_collect = NULL;
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game->img_exit = NULL;
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game->player_x = 0;
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game->player_y = 0;
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game->moves = 0;
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game->collectibles = 0;
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game->map = NULL;
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game->map_width = 0;
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game->map_height = 0;
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game->exit_x = 0;
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game->exit_y = 0;
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game->data = NULL;
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}
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int get_map_2(int i, int nb_lines, t_data *data, int fd)
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{
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char *line;
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line = get_next_line(fd);
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while (line != NULL && i < nb_lines)
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{
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if (i == nb_lines - 1)
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line = add_newline_if_needed(line);
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if (!line)
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return (1);
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data->map[i++] = line;
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line = get_next_line(fd);
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}
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data->map[i] = NULL;
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return (0);
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}
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void find_exit_pos(t_game *game)
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{
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int x;
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int y;
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y = 0;
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while (y < game->map_height)
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{
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x = 0;
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while (x < game->map_width)
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{
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if (game->map[y][x] == 'E')
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{
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game->exit_x = x;
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game->exit_y = y;
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return ;
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}
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x++;
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}
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y++;
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}
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}
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