intra to gitea
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+75
-5
@@ -20,16 +20,86 @@ int init_data(t_data *data, char *path)
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return (ft_error(ERROR_INIT_TEX), 1);
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init_parsing(&data->parsing);
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init_textures(data->texture);
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if (!data->texture)
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{
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free(data);
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return (1);
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}
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data->map = NULL;
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data->map_path = path;
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return (0);
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}
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void free_data(t_data *data)
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int world_init_from_parsing(t_world *world, t_data *data)
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{
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if (!data)
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return ;
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if (data->texture)
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free(data->texture);
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int y;
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world->h = 0;
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while (data->map[world->h])
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world->h++;
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world->w = ft_strlen(data->map[0]);
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world->grid = malloc(sizeof(char *) * (world->h + 1));
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if (!world->grid)
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return (1);
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y = 0;
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while (y < world->h)
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{
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world->grid[y] = ft_strdup(data->map[y]);
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if (!world->grid[y])
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return (1);
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y++;
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}
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world->grid[world->h] = NULL;
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return (0);
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}
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int init_game_data(t_game *g, t_data *data, char *map_file)
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{
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ft_memset(g, 0, sizeof(t_game));
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if (init_data(data, map_file))
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return (1);
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if (parsing(data))
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{
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free_textures(data->texture);
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free_data(data);
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return (1);
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}
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g->colors.floor = rgb_to_int(data->texture->floor[0],
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data->texture->floor[1], data->texture->floor[2]);
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g->colors.ceil = rgb_to_int(data->texture->ceiling[0],
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data->texture->ceiling[1], data->texture->ceiling[2]);
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if (world_init_from_parsing(&g->world, data) != 0)
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return (printf("World init failed\n"), 1);
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free_char_array(data->map);
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data->map = NULL;
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return (0);
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}
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void init_player_direction(t_player_init *p, char direction)
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{
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p->dx = 0;
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p->dy = 0;
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if (direction == 'S')
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p->dy = -1;
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else if (direction == 'N')
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p->dy = 1;
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else if (direction == 'E')
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p->dx = 1;
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else if (direction == 'W')
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p->dx = -1;
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}
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int init_mlx_and_textures(t_game *g, t_data *data)
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{
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t_texpaths tex;
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if (init_window(g, 1024, 768, "cub3D") != 0)
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return (1);
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tex.no = data->texture->north;
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tex.so = data->texture->south;
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tex.we = data->texture->west;
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tex.ea = data->texture->east;
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if (textures_load(g, &tex) != 0)
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g->has_tex = 0;
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return (0);
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}
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