intra to gitea

This commit is contained in:
root
2025-11-15 22:16:13 +00:00
parent 0c0d28ab36
commit 50b45e597f
27 changed files with 888 additions and 624 deletions
+44 -23
View File
@@ -6,7 +6,7 @@
/* By: jle-neze <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/09/12 18:18:26 by jle-neze #+# #+# */
/* Updated: 2025/09/12 18:18:52 by jle-neze ### ########.fr */
/* Updated: 2025/10/29 15:30:00 by jle-neze ### ########.fr */
/* */
/* ************************************************************************** */
@@ -14,46 +14,67 @@
void draw_background(t_game *g)
{
int x, y, half = g->gfx.h / 2;
int x;
int y;
int half;
for (y = 0; y < g->gfx.h; y++)
y = 0;
half = g->gfx.h / 2;
while (y < g->gfx.h)
{
for (x = 0; x < g->gfx.w; x++)
x = 0;
while (x < g->gfx.w)
{
if (y < half)
img_put_pixel(&g->gfx.frame, x, y, g->colors.ceil);
else
img_put_pixel(&g->gfx.frame, x, y, g->colors.floor);
x++;
}
y++;
}
}
/* aussi exposée dans raycast.c, mais on garde la déclaration ici pour réutiliser ailleurs */
void draw_vline(t_game *g, int x, int y0, int y1, int color)
void draw_vline(t_game *g, int x, t_vline v)
{
if (y0 < 0) y0 = 0;
if (y1 >= g->gfx.h) y1 = g->gfx.h - 1;
for (int y = y0; y <= y1; y++)
img_put_pixel(&g->gfx.frame, x, y, color);
int y;
if (v.y0 < 0)
v.y0 = 0;
if (v.y1 >= g->gfx.h)
v.y1 = g->gfx.h - 1;
y = v.y0;
while (y <= v.y1)
{
img_put_pixel(&g->gfx.frame, x, y, v.color);
y++;
}
}
void draw_tex_vline(t_game *g, int x, int y0, int y1,
t_tex *tex, int tex_x, double step, double tex_pos)
void draw_tex_vline(t_game *g, int x, t_texline l)
{
if (y0 < 0)
int y;
int tex_y;
unsigned int color;
if (l.y0 < 0)
{
tex_pos += step * (-y0);
y0 = 0;
l.tex_pos += l.step * (-l.y0);
l.y0 = 0;
}
if (y1 >= g->gfx.h)
y1 = g->gfx.h - 1;
for (int y = y0; y <= y1; y++)
if (l.y1 >= g->gfx.h)
l.y1 = g->gfx.h - 1;
y = l.y0;
while (y <= l.y1)
{
int tex_y = (int)tex_pos;
if (tex_y < 0) tex_y = 0;
if (tex_y >= tex->h) tex_y = tex->h - 1;
unsigned int color = tex_get_pixel(tex, tex_x, tex_y);
tex_y = (int)l.tex_pos;
if (tex_y < 0)
tex_y = 0;
if (tex_y >= l.tex->h)
tex_y = l.tex->h - 1;
color = tex_get_pixel(l.tex, l.tex_x, tex_y);
img_put_pixel(&g->gfx.frame, x, y, (int)color);
tex_pos += step;
l.tex_pos += l.step;
y++;
}
}