intra to gitea

This commit is contained in:
root
2025-11-15 22:16:13 +00:00
parent 0c0d28ab36
commit 50b45e597f
27 changed files with 888 additions and 624 deletions
+92 -32
View File
@@ -45,7 +45,7 @@ typedef struct s_colors
{
int floor;
int ceil;
int wall_nsew[4]; /* 0:N 1:S 2:E 3:W → couleurs simples pour linstant */
int wall_nsew[4];
} t_colors;
/* Entrées clavier (état des touches) */
@@ -64,7 +64,7 @@ typedef struct s_world
{
int w;
int h;
char **grid; /* '0' vide, '1' mur */
char **grid;
} t_world;
/* Caméra / joueur (Raycasting) */
@@ -102,56 +102,116 @@ typedef struct s_game
double move_speed;
double rot_speed;
/* --- Textures --- */
t_tex tex[4]; /* 0:N 1:S 2:E 3:W */
int has_tex; /* 1 si chargées OK */
/* Pour le cleanup */
t_data *data; /* pointeur vers data pour cleanup */
t_tex tex[4];
int has_tex;
t_data *data;
} t_game;
typedef struct s_texpaths
{
const char *no;
const char *so;
const char *we;
const char *ea;
} t_texpaths;
typedef struct s_player_init
{
double px;
double py;
double dx;
double dy;
} t_player_init;
typedef struct s_texline
{
t_tex *tex;
int tex_x;
double step;
double tex_pos;
int y0;
int y1;
} t_texline;
typedef struct s_vline
{
int y0;
int y1;
int color;
} t_vline;
typedef struct s_ray
{
double ray_dir_x;
double ray_dir_y;
int map_x;
int map_y;
double delta_dist_x;
double delta_dist_y;
double side_dist_x;
double side_dist_y;
int step_x;
int step_y;
int side;
int tex_id;
} t_ray;
typedef struct s_col
{
int draw_start;
int draw_end;
int line_h;
double perp_dist;
} t_col;
typedef struct s_texdraw
{
int x;
t_ray *r;
t_tex *t;
t_col c;
} t_texdraw;
/* init.c */
int init_window(t_game *g, int w, int h, char *title);
void cleanup_window(t_game *g);
int init_window(t_game *g, int w, int h, char *title);
void cleanup_window(t_game *g);
/* hooks.c */
int on_destroy(t_game *g);
int on_keydown(int key, t_game *g);
int on_keyup(int key, t_game *g);
void setup_hooks(t_game *g);
int on_destroy(t_game *g);
int on_keydown(int key, t_game *g);
int on_keyup(int key, t_game *g);
void setup_hooks(t_game *g);
/* image.c */
void img_put_pixel(t_img *img, int x, int y, int color);
void img_put_pixel(t_img *img, int x, int y, int color);
/* draw.c */
void draw_background(t_game *g);
void draw_vline(t_game *g, int x, int y0, int y1, int color);
void draw_background(t_game *g);
void draw_vline(t_game *g, int x, t_vline v);
/* world.c */
int world_init_demo(t_world *w);
void world_free(t_world *w);
// int world_init_demo(t_world *w);
void world_free(t_world *w);
/* player.c */
void player_init(t_game *g, double px, double py, double dx, double dy);
void player_update(t_game *g);
void player_init(t_game *g, t_player_init p);
void player_update(t_game *g);
/* raycast.c */
void raycast_frame(t_game *g);
void raycast_frame(t_game *g);
/* loop.c */
int game_loop(t_game *g);
int game_loop(t_game *g);
/* textures.c */
int textures_load(t_game *g, const char *no, const char *so,
const char *we, const char *ea);
void textures_free(t_game *g);
unsigned int tex_get_pixel(t_tex *t, int x, int y);
int textures_load(t_game *g, t_texpaths *paths);
void textures_free(t_game *g);
unsigned int tex_get_pixel(t_tex *t, int x, int y);
/* draw.c */
void draw_background(t_game *g);
void draw_vline(t_game *g, int x, int y0, int y1, int color);
void draw_tex_vline(t_game *g, int x, int y0, int y1,
t_tex *tex, int tex_x, double step, double tex_pos);
void draw_background(t_game *g);
void draw_tex_vline(t_game *g, int x, t_texline l);
void draw_column(t_game *g, int x, t_ray *r);
#endif