This commit is contained in:
Leo Firmin
2025-10-08 17:07:41 +02:00
parent a3e025e6b9
commit 2fa3015af4
29 changed files with 744 additions and 584 deletions
+107 -141
View File
@@ -1,157 +1,123 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* check_map.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: lfirmin <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/22 15:07:29 by lfirmin #+# #+# */
/* Updated: 2025/10/07 10:11:50 by lfirmin ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub.h"
int has_playable_neighbor(int x, int y, char **map)
int check_char_and_count(char c, int *p)
{
if (map[y] && map[y][x + 1] &&
(map[y][x + 1] == '0' || map[y][x + 1] == 'N' ||
map[y][x + 1] == 'S' || map[y][x + 1] == 'E' ||
map[y][x + 1] == 'W'))
return (1);
if (x > 0 && map[y][x - 1] &&
(map[y][x - 1] == '0' || map[y][x - 1] == 'N' ||
map[y][x - 1] == 'S' || map[y][x - 1] == 'E' ||
map[y][x - 1] == 'W'))
return (1);
if (map[y + 1] && map[y + 1][x] &&
(map[y + 1][x] == '0' || map[y + 1][x] == 'N' ||
map[y + 1][x] == 'S' || map[y + 1][x] == 'E' ||
map[y + 1][x] == 'W'))
return (1);
if (y > 0 && map[y - 1] && map[y - 1][x] &&
(map[y - 1][x] == '0' || map[y - 1][x] == 'N' ||
map[y - 1][x] == 'S' || map[y - 1][x] == 'E' ||
map[y - 1][x] == 'W'))
return (1);
return (0);
if (c == '1' || c == '0' || c == ' ' || c == '\n')
return (0);
else if (c == 'S' || c == 'N' || c == 'E' || c == 'W')
{
(*p)++;
return (0);
}
else
return (2);
}
int check_isolated_walls(char **map)
int check_map_char(char **map)
{
int i = 0;
int j;
while (map[i])
{
j = 0;
while (map[i][j])
{
if (map[i][j] == '1')
{
if (!has_playable_neighbor(j, i, map))
return (0); // '1' isolé détecté
}
j++;
}
i++;
}
return (1); // Pas de '1' isolé
int i;
int j;
int p;
int ret;
i = 0;
p = 0;
while (map[i])
{
j = 0;
while (map[i][j])
{
ret = check_char_and_count(map[i][j], &p);
if (ret != 0)
return (ret);
j++;
}
i++;
}
if (p != 1)
return (1);
return (0);
}
int check_map_char(char **map)
void find_player_pos(char **map, int *player)
{
int i = 0;
int j;
int p = 0;
while (map[i])
{
j = 0;
while (map[i][j])
{
if (map[i][j] == '1' || map[i][j] == '0' ||
map[i][j] == ' ' || map[i][j] == '\n')
j++;
else if (map[i][j] == 'S' || map[i][j] == 'N' ||
map[i][j] == 'E' || map[i][j] == 'W')
{
j++;
p++;
}
else
return (2);
}
i++;
}
if (p != 1)
return (1);
return (0);
int i;
int j;
i = 0;
while (map[i])
{
j = 0;
while (map[i][j])
{
if (map[i][j] == 'S' || map[i][j] == 'N' ||
map[i][j] == 'E' || map[i][j] == 'W')
{
player[0] = j;
player[1] = i;
player[2] = map[i][j];
return ;
}
j++;
}
i++;
}
}
void find_player_pos(char **map, int *player)
int flood_fill(char **map_cp, int x, int y)
{
int i = 0;
int j;
while (map[i])
{
j = 0;
while (map[i][j])
{
if (map[i][j] == 'S' || map[i][j] == 'N' ||
map[i][j] == 'E' || map[i][j] == 'W')
{
player[0] = j;
player[1] = i;
player[2] = map[i][j];
return;
}
j++;
}
i++;
}
if (!map_cp[y] || !map_cp[y][x])
return (1);
if (map_cp[y][x] == 'v')
return (0);
if (map_cp[y][x] == '1')
{
map_cp[y][x] = 'v';
return (0);
}
if (map_cp[y][x] == '0' || map_cp[y][x] == 'N' || map_cp[y][x] == 'S'
|| map_cp[y][x] == 'E' || map_cp[y][x] == 'W')
{
map_cp[y][x] = 'v';
if (flood_fill(map_cp, x + 1, y))
return (1);
if (flood_fill(map_cp, x - 1, y))
return (1);
if (flood_fill(map_cp, x, y + 1))
return (1);
if (flood_fill(map_cp, x, y - 1))
return (1);
return (0);
}
return (1);
}
int is_closed_at(int x, int y, char **map)
int rep_ex_wall(char **map_cp, int x, int y)
{
if (!map[y] || !map[y][x] || map[y][x] == '\0')
return (0);
if (map[y][x] == ' ')
return (0);
return (1);
if (y < 0 || x < 0)
return (0);
if (!map_cp[y] || !map_cp[y][x])
return (0);
if (map_cp[y][x] == '1')
map_cp[y][x] = 'v';
if (map_cp[y][x] == 'v')
{
map_cp[y][x] = 'c';
rep_ex_wall(map_cp, x + 1, y);
rep_ex_wall(map_cp, x - 1, y);
rep_ex_wall(map_cp, x, y + 1);
rep_ex_wall(map_cp, x, y - 1);
}
return (0);
}
int check_walls(char **map)
{
int i = 0;
int j;
while (map[i])
{
j = 0;
while (map[i][j])
{
if (map[i][j] == '0' || map[i][j] == 'N' ||
map[i][j] == 'S' || map[i][j] == 'E' || map[i][j] == 'W')
{
if (!is_closed_at(j + 1, i, map) ||
!is_closed_at(j - 1, i, map) ||
!is_closed_at(j, i + 1, map) ||
!is_closed_at(j, i - 1, map))
return (0);
}
j++;
}
i++;
}
return (1);
}
int validate_map(char **map, int *player)
{
int result;
result = check_map_char(map);
if (result == 1)
return (ft_error(ERROR_PLAYER), 1);
if (result == 2)
return (ft_error(ERROR_CHAR), 1);
find_player_pos(map, player);
if (!check_walls(map))
return (ft_error(ERROR_NOT_CLOSE), 1);
// if (!check_isolated_walls(map))
// return (ft_error("Isolated wall detected"), 1);
return (0);
}