github to gitea
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@@ -0,0 +1,80 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* player.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: jle-neze <[email protected]> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/12 18:24:21 by jle-neze #+# #+# */
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/* Updated: 2025/09/12 18:24:22 by jle-neze ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub.h"
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void player_init(t_game *g, double px, double py, double dx, double dy)
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{
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g->cam.pos_x = px;
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g->cam.pos_y = py;
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g->cam.dir_x = dx;
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g->cam.dir_y = dy;
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/* FOV ≈ 66° → plane perpendiculaire (0.66) */
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g->cam.plane_x = -dy * 0.66;
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g->cam.plane_y = dx * 0.66;
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g->move_speed = 0.07; /* ajuste si besoin */
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g->rot_speed = 0.05; /* rad/frame */
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}
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/* petits helpers collision */
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static int is_wall(t_world *w, int mx, int my)
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{
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if (mx < 0 || my < 0 || mx >= w->w || my >= w->h) return (1);
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return (w->grid[my][mx] == '1');
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}
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void player_update(t_game *g)
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{
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double nx, ny;
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/* Avancer/retour W/S */
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if (g->in.w)
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{
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nx = g->cam.pos_x + g->cam.dir_x * g->move_speed;
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ny = g->cam.pos_y + g->cam.dir_y * g->move_speed;
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if (!is_wall(&g->world, (int)nx, (int)g->cam.pos_y)) g->cam.pos_x = nx;
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if (!is_wall(&g->world, (int)g->cam.pos_x, (int)ny)) g->cam.pos_y = ny;
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}
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if (g->in.s)
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{
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nx = g->cam.pos_x - g->cam.dir_x * g->move_speed;
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ny = g->cam.pos_y - g->cam.dir_y * g->move_speed;
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if (!is_wall(&g->world, (int)nx, (int)g->cam.pos_y)) g->cam.pos_x = nx;
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if (!is_wall(&g->world, (int)g->cam.pos_x, (int)ny)) g->cam.pos_y = ny;
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}
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/* Strafe A/D (gauche/droite) */
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if (g->in.a)
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{
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nx = g->cam.pos_x - g->cam.dir_y * g->move_speed;
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ny = g->cam.pos_y + g->cam.dir_x * g->move_speed;
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if (!is_wall(&g->world, (int)nx, (int)g->cam.pos_y)) g->cam.pos_x = nx;
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if (!is_wall(&g->world, (int)g->cam.pos_x, (int)ny)) g->cam.pos_y = ny;
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}
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if (g->in.d)
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{
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nx = g->cam.pos_x + g->cam.dir_y * g->move_speed;
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ny = g->cam.pos_y - g->cam.dir_x * g->move_speed;
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if (!is_wall(&g->world, (int)nx, (int)g->cam.pos_y)) g->cam.pos_x = nx;
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if (!is_wall(&g->world, (int)g->cam.pos_x, (int)ny)) g->cam.pos_y = ny;
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}
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/* Rotation gauche/droite */
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if (g->in.left || g->in.right)
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{
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double rs = g->rot_speed * (g->in.right ? 1.0 : -1.0);
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double old_dir_x = g->cam.dir_x;
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g->cam.dir_x = g->cam.dir_x * cos(rs) - g->cam.dir_y * sin(rs);
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g->cam.dir_y = old_dir_x * sin(rs) + g->cam.dir_y * cos(rs);
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double old_plane_x = g->cam.plane_x;
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g->cam.plane_x = g->cam.plane_x * cos(rs) - g->cam.plane_y * sin(rs);
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g->cam.plane_y = old_plane_x * sin(rs) + g->cam.plane_y * cos(rs);
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}
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}
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