github to gitea
This commit is contained in:
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* cub.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: lfirmin <[email protected]> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/22 14:56:25 by lfirmin #+# #+# */
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/* Updated: 2025/10/07 12:14:42 by lfirmin ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef CUB_H
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# define CUB_H
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# include "parsing.h"
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# include "../libft/include/libft.h"
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# include "../gnl/include/get_next_line.h"
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# include "exec.h"
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# include "keys.h"
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# define ERROR_PREFIX "Error\n"
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# define ERROR_EXT "Invalid file extension. Only .cub files are accepted."
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# define ERROR_EMPT_PATH "Invalid map file path."
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# define ERROR_INIT_DATA "Initialization of the data structure failed."
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# define ERROR_INIT_TEX "Initialization of the textures structure failed."
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# define ERROR_INIT_PARS "Initialization of the parsing structure failed."
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# define ERROR_EMPTY "You have provided an empty file."
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# define ERROR_COL "The RGB values provided are not valid or absent."
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# define ERROR_NULL_P "Player not found or multiple players."
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# define ERROR_BAD_CHAR "Invalid character in map."
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# define ERROR_POS "Player position not found."
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# define ERROR_ALLOC "Allocation failed."
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# define ERROR_PLAYER "Player not found or multiple players."
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# define ERROR_CHAR "Invalid character in map."
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# define ERROR_DOUBLE "Multiple images/colors have been provided \
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for the same texture."
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# define ERROR_NOT_CLOSE "Map is not closed by walls."
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# define ERROR_NOT_XMP "The texture file is not an xpm image."
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# define ERR_I_N "Texture file provided for north is absent or inaccessible"
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# define ERR_I_S "Texture file provided for south is absent or inaccessible"
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# define ERR_I_E "Texture file provided for east is absent or inaccessible"
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# define ERR_I_W "Texture file provided for west is absent or inaccessible"
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typedef struct s_data
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{
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char **map;
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char *map_path;
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t_textures *texture;
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t_data_parsing parsing;
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} t_data;
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//utils
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void ft_error(char *message);
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void free_char_array(char **array);
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int ft_arrlen(char **arr);
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void print_array(char **array);
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int ft_strlen_2d(char **str);
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//init
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int init_data(t_data *data, char *path);
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void free_data(t_data *data);
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#endif
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+157
@@ -0,0 +1,157 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* cub3d.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: jle-neze <[email protected]> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/12 18:17:48 by jle-neze #+# #+# */
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/* Updated: 2025/09/12 18:17:51 by jle-neze ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef EXEC_H
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# define EXEC_H
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# include <stdlib.h>
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# include <stdint.h>
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# include <math.h>
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# include <../minilibx-linux/mlx.h>
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/* Image (framebuffer) */
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typedef struct s_img
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{
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void *ptr;
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char *addr;
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int bpp;
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int line_len;
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int endian;
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int w;
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int h;
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} t_img;
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/* Contexte MLX */
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typedef struct s_mlx
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{
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void *mlx;
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void *win;
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int w;
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int h;
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t_img frame;
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} t_mlx;
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/* Couleurs de base */
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typedef struct s_colors
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{
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int floor;
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int ceil;
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int wall_nsew[4]; /* 0:N 1:S 2:E 3:W → couleurs simples pour l’instant */
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} t_colors;
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/* Entrées clavier (état des touches) */
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typedef struct s_input
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{
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int w;
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int a;
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int s;
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int d;
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int left;
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int right;
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} t_input;
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/* Monde (map) */
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typedef struct s_world
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{
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int w;
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int h;
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char **grid; /* '0' vide, '1' mur */
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} t_world;
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/* Caméra / joueur (Raycasting) */
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typedef struct s_cam
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{
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double pos_x;
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double pos_y;
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double dir_x;
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double dir_y;
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double plane_x;
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double plane_y;
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} t_cam;
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typedef struct s_tex
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{
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void *ptr;
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char *addr;
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int bpp;
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int line_len;
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int endian;
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int w;
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int h;
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} t_tex;
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/* State principal */
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typedef struct s_data t_data;
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typedef struct s_game
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{
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t_mlx gfx;
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t_colors colors;
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t_input in;
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t_world world;
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t_cam cam;
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double move_speed;
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double rot_speed;
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/* --- Textures --- */
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t_tex tex[4]; /* 0:N 1:S 2:E 3:W */
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int has_tex; /* 1 si chargées OK */
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/* Pour le cleanup */
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t_data *data; /* pointeur vers data pour cleanup */
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} t_game;
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/* init.c */
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int init_window(t_game *g, int w, int h, char *title);
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void cleanup_window(t_game *g);
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/* hooks.c */
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int on_destroy(t_game *g);
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int on_keydown(int key, t_game *g);
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int on_keyup(int key, t_game *g);
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void setup_hooks(t_game *g);
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/* image.c */
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void img_put_pixel(t_img *img, int x, int y, int color);
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/* draw.c */
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void draw_background(t_game *g);
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void draw_vline(t_game *g, int x, int y0, int y1, int color);
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/* world.c */
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int world_init_demo(t_world *w);
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void world_free(t_world *w);
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/* player.c */
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void player_init(t_game *g, double px, double py, double dx, double dy);
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void player_update(t_game *g);
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/* raycast.c */
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void raycast_frame(t_game *g);
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/* loop.c */
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int game_loop(t_game *g);
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/* textures.c */
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int textures_load(t_game *g, const char *no, const char *so,
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const char *we, const char *ea);
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void textures_free(t_game *g);
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unsigned int tex_get_pixel(t_tex *t, int x, int y);
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/* draw.c */
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void draw_background(t_game *g);
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void draw_vline(t_game *g, int x, int y0, int y1, int color);
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void draw_tex_vline(t_game *g, int x, int y0, int y1,
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t_tex *tex, int tex_x, double step, double tex_pos);
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#endif
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@@ -0,0 +1,35 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* keys.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: jle-neze <[email protected]> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/12 18:18:03 by jle-neze #+# #+# */
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/* Updated: 2025/09/12 18:18:07 by jle-neze ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef KEYS_H
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# define KEYS_H
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/* ESC */
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# ifdef __APPLE__
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# define KEY_ESC 53
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# define KEY_W 13
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# define KEY_A 0
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# define KEY_S 1
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# define KEY_D 2
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# define KEY_LEFT 123
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# define KEY_RIGHT 124
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# else
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# define KEY_ESC 65307
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# define KEY_W 119
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# define KEY_A 100 // a inverse au d car cest la camera qui deplace
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# define KEY_S 115
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# define KEY_D 97 // a inverse au d car cest la camera qui deplace
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# define KEY_LEFT 65361
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# define KEY_RIGHT 65363
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# endif
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#endif
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@@ -0,0 +1,89 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* parsing.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: lfirmin <[email protected]> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/22 14:08:04 by lfirmin #+# #+# */
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/* Updated: 2025/10/07 12:16:07 by lfirmin ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef PARSING_H
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# define PARSING_H
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# include <stdio.h>
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# include <stdlib.h>
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# include <unistd.h>
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# include <fcntl.h>
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struct s_data;
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typedef struct s_data t_data;
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typedef struct s_textures
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{
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char *north;
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char *south;
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char *east;
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char *west;
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int floor[3];
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int ceiling[3];
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} t_textures;
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typedef struct s_data_parsing
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{
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char **raw_map;
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int fd_map;
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int fd_map_dup;
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int player[3];
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} t_data_parsing;
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//player -> 0 = x, 1 = y, 2 = head
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//parsing
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int parsing(t_data *data);
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//check_file
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int check_extension(char *map_path);
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int check_file(char *map_path, t_data_parsing *parsing);
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//get_map
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int get_map(t_data *data);
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int line_counter(int fd);
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int put_map_on_array(t_data *data);
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char *clean_line(char *raw_line);
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//init_parsing
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int init_parsing(t_data_parsing *parsing);
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int init_textures(t_textures *textures);
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int free_textures(t_textures *textures);
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//line_detect
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int is_config_line(char *line);
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int is_empty_line(char *line);
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int is_texture_line(char *line);
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int is_color_line(char *line);
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int check_extension_2(char *str);
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//get_textures
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int get_texture_path(char *line, t_textures *texture, int *j);
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int validate_and_convert_rgb(char **parts, int rgb[3]);
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int get_rgb_values(char *line, int rgb[3]);
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int is_valid_number(char *str);
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//check_colors
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int check_colors(t_textures *texture);
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int is_rgb(int color[3]);
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// check_map
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int check_map_char(char **map);
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void find_player_pos(char **map, int *player);
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int flood_fill(char **map_cp, int x, int y);
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int rep_ex_wall(char **map_cp, int x, int y);
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int check_char_and_count(char c, int *p);
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//check_map_2
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int hasivalidchar(char **map);
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int validate_map(char **map, int *player);
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#endif
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