#include "ClapTrap.hpp" ClapTrap::ClapTrap(): _name("default"), _hit_pts(10), _energy_pts(10), _attack_dmg(0) { std::cout << "ClapTrap Default Constructor called" << std::endl; } ClapTrap::ClapTrap(const ClapTrap ©) { std::cout << "ClapTrap Copy Constructor called" << std::endl; *this = copy; } ClapTrap::ClapTrap(std::string name): _name(name), _hit_pts(10), _energy_pts(10), _attack_dmg(0) { std::cout << "ClapTrap Constructor called" <_name = src._name; this->_hit_pts = src._hit_pts; this->_energy_pts = src._energy_pts; this->_attack_dmg = src._attack_dmg; return *this; } void ClapTrap::takeDamage(unsigned int amount) { if (this->_hit_pts > amount) this->_hit_pts -= amount; else if (this->_hit_pts > 0) this->_hit_pts = 0; else { std::cout << "ClapTrap " << this->_name << " is already dead" << std::endl; return ; } std::cout << "ClapTrap " << this->_name << " was attacked and lost " << amount << " hp, he now has " << this->_hit_pts << " hp." << std::endl; } void ClapTrap::beRepaired(unsigned int amount) { if (this->_energy_pts > 0 && this->_hit_pts > 0 && this->_hit_pts + amount <= 10) { this->_hit_pts += amount; std::cout << "ClapTrap " << this->_name << " repaired itself and get " << amount << " hit points, he has " << this->_hit_pts << " hp" << std::endl; this->_energy_pts--; } else if (this->_energy_pts == 0) std::cout << "ClapTrap " << this->_name << " is not able to repair, because he doesn't have enough energy" << std::endl; else if (this->_hit_pts == 0) std::cout << "ClapTrap " << this->_name << " is not able to repair, because he doesn't have enough hit points." << std::endl; else std::cout << "ClapTrap " << this->_name << " can't be repaired to have more than 10 hit points." << std::endl; } void ClapTrap::attack(const std::string &target) { if (this->_energy_pts > 0 && this->_hit_pts > 0) { std::cout << "ClapTrap " << this->_name << " attacks " << target << ", causing " << this->_attack_dmg << " damage!" << std::endl; this->_energy_pts--; } else if (this->_energy_pts == 0) std::cout << "ClapTrap " << this->_name << " is not able to attack " << target << ", because he has no energy points left." << std::endl; else std::cout << "ClapTrap " << this->_name << " is not able to attack " << target << ", because he is dead" << std::endl; }