intra to gitea

This commit is contained in:
root
2025-11-15 22:11:19 +00:00
commit f54385c2da
31 changed files with 1135 additions and 0 deletions
+16
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#include "HumanA.hpp"
HumanA::HumanA(std::string name, Weapon &weapon) : _name(name), _weapon(weapon)
{
return;
}
HumanA::~HumanA(void)
{
return;
}
void HumanA::attack()
{
std::cout << _name << " attacks with their " << _weapon.getType() << std::endl;
}
+17
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#ifndef HUMANA_HPP
# define HUMANA_HPP
# include "Weapon.hpp"
class HumanA
{
private:
std::string _name;
Weapon &_weapon;
public:
HumanA(std::string name, Weapon &weapon);
~HumanA();
void attack();
};
#endif
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#include "HumanB.hpp"
HumanB::HumanB(std::string name) : _name(name), _weapon(NULL)
{
return;
}
HumanB::~HumanB(void)
{
return;
}
void HumanB::attack()
{
if (_weapon == NULL) {
std::cout << _name << " has no weapon to attack with!" << std::endl;
return;
}
std::cout << _name << " attacks with their " << _weapon->getType() << std::endl;
}
void HumanB::setWeapon(Weapon &weapon)
{
_weapon = &weapon;
}
+18
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#ifndef HUMANB_HPP
# define HUMANB_HPP
# include "Weapon.hpp"
class HumanB
{
private:
std::string _name;
Weapon *_weapon;
public:
HumanB(std::string name);
~HumanB();
void attack();
void setWeapon(Weapon &weapon);
};
#endif
+37
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Main.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/01 16:53:34 by lfirmin #+# #+# */
/* Updated: 2025/07/01 16:53:45 by lfirmin ### ########.fr */
/* */
/* ************************************************************************** */
#include <string>
#include <iostream>
#include "Weapon.hpp"
#include "HumanA.hpp"
#include "HumanB.hpp"
int main()
{
{
Weapon club = Weapon("crude spiked club");
HumanA bob("Bob", club);
bob.attack();
club.setType("some other type of club");
bob.attack();
}
{
Weapon club = Weapon("crude spiked club");
HumanB jim("Jim");
jim.setWeapon(club);
jim.attack();
club.setType("some other type of club");
jim.attack();
}
return 0;
}
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2025/07/01 13:54:05 by lfirmin #+# #+# #
# Updated: 2025/07/01 16:57:18 by lfirmin ### ########.fr #
# #
# **************************************************************************** #
CXX = c++
CXXFLAGS = -Wall -Wextra -Werror -std=c++98
SOURCES = Main.cpp Weapon.cpp HumanA.cpp HumanB.cpp
OBJDIR = obj
OBJECTS = $(addprefix $(OBJDIR)/, $(SOURCES:.cpp=.o))
NAME = violence
all: $(NAME)
$(OBJDIR):
@echo "📁 Creating obj directory..."
@mkdir -p $(OBJDIR)
$(OBJDIR)/%.o: %.cpp | $(OBJDIR)
@echo "🧠 Compiling $< ..."
@$(CXX) $(CXXFLAGS) -c $< -o $@
$(NAME): $(OBJECTS)
@echo "🔗 Linking $(NAME) ..."
@$(CXX) $(CXXFLAGS) $(OBJECTS) -o $(NAME)
@echo "🎉 $(NAME) is ready to hunt brains!"
clean:
@echo "🧹 Cleaning object files..."
@rm -rf $(OBJDIR)
@echo "✨ Objects cleaned!"
fclean: clean
@echo "🗑️ Removing $(NAME)..."
@rm -f $(NAME)
@echo "💀 Full clean complete!"
re: fclean all
.PHONY: all clean fclean re
+25
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#include "Weapon.hpp"
Weapon::Weapon()
{
}
Weapon::Weapon(std::string type)
{
setType(type);
}
Weapon::~Weapon()
{
}
void Weapon::setType(std::string type)
{
_type = type;
}
const std::string &Weapon::getType() const
{
return (_type);
}
+19
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#ifndef WEAPON_HPP
# define WEAPON_HPP
# include <iostream>
class Weapon
{
private:
std::string _type;
public:
Weapon();
Weapon(std::string type);
~Weapon();
void setType(std::string type);
const std::string &getType() const;
};
#endif