So_long/srcs/main.c

71 lines
2.1 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/12 11:00:04 by lfirmin #+# #+# */
/* Updated: 2024/11/12 15:53:59 by lfirmin ### ########.fr */
/* */
/* ************************************************************************** */
#include "../include/so_long.h"
int get_map_dimensions(t_data *data, int *width, int *height)
{
*height = 0;
while (data->map[*height])
{
if (*height == 0)
*width = ft_strlen(data->map[0]);
else if ((int)ft_strlen(data->map[*height]) != *width)
return (1);
(*height)++;
}
return (0);
}
int launch_game(t_data *data)
{
t_game *game;
int width;
int height;
if (get_map_dimensions(data, &width, &height))
return (ft_printf_fd(2, "Error : Invalid map dimensions\n"), 1);
game = malloc(sizeof(t_game));
if (!game)
return (1);
init_struct(game);
game->map = data->map;
game->map_width = width;
game->map_height = height;
game->collectibles = data->colect;
game->moves = 0;
game->data = data;
if (init_game(game))
return (free(game), 1);
mlx_hook(game->win, 2, 1L << 0, key_hook, game);
mlx_hook(game->win, 17, 1L << 17, close_game, game);
draw_map(game);
mlx_loop(game->mlx);
return (0);
}
int main(int ac, char **av)
{
t_data *data;
if (ac != 2)
return (ft_printf_fd(2, "Error : Usage: ./so_long map.ber\n"), 1);
data = init_data();
if (!data)
return (ft_printf_fd(2, "Error : Init failed\n"), 1);
if (pars_map(data, av[1]) == 1)
return (1);
if (launch_game(data))
return (clean_data(data), 1);
return (0);
}