107 lines
2.3 KiB
C
107 lines
2.3 KiB
C
/* ************************************************************************** */
|
|
/* */
|
|
/* ::: :::::::: */
|
|
/* pars_map_2.c :+: :+: :+: */
|
|
/* +:+ +:+ +:+ */
|
|
/* By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ */
|
|
/* +#+#+#+#+#+ +#+ */
|
|
/* Created: 2024/11/12 17:51:27 by lfirmin #+# #+# */
|
|
/* Updated: 2024/11/12 17:51:27 by lfirmin ### ########.fr */
|
|
/* */
|
|
/* ************************************************************************** */
|
|
|
|
#include "../include/so_long.h"
|
|
|
|
char **copy_map(char **original)
|
|
{
|
|
char **copy;
|
|
int i;
|
|
int height;
|
|
|
|
height = 0;
|
|
while (original[height])
|
|
height++;
|
|
copy = malloc(sizeof(char *) * (height + 1));
|
|
if (!copy)
|
|
return (NULL);
|
|
i = 0;
|
|
while (original[i])
|
|
{
|
|
copy[i] = ft_strdup(original[i]);
|
|
if (!copy[i])
|
|
{
|
|
while (i > 0)
|
|
free(copy[--i]);
|
|
free(copy);
|
|
return (NULL);
|
|
}
|
|
i++;
|
|
}
|
|
copy[i] = NULL;
|
|
return (copy);
|
|
}
|
|
|
|
int is_playable(t_data *data, int x, int y)
|
|
{
|
|
char **tmp_map;
|
|
|
|
tmp_map = copy_map(data->map);
|
|
if (!tmp_map)
|
|
return (clean_data(data), 1);
|
|
if (play_check(tmp_map, x, y) == 0)
|
|
return (free_map(tmp_map), 0);
|
|
return (free_map(tmp_map), 1);
|
|
}
|
|
|
|
int play_check(char **map, int x, int y)
|
|
{
|
|
if (map[y][x] == 'P')
|
|
return (0);
|
|
if (map[y][x] != '0' && map[y][x] != 'C' && map[y][x] != 'E')
|
|
return (2);
|
|
map[y][x] = '1';
|
|
if (play_check(map, x + 1, y) == 0)
|
|
return (0);
|
|
if (play_check(map, x - 1, y) == 0)
|
|
return (0);
|
|
if (play_check(map, x, y + 1) == 0)
|
|
return (0);
|
|
if (play_check(map, x, y - 1) == 0)
|
|
return (0);
|
|
return (1);
|
|
}
|
|
|
|
void free_map(char **map)
|
|
{
|
|
int i;
|
|
|
|
i = 0;
|
|
while (map[i])
|
|
free(map[i++]);
|
|
free(map);
|
|
}
|
|
|
|
int check_playable(t_data *data)
|
|
{
|
|
int i;
|
|
int j;
|
|
|
|
i = 1;
|
|
j = 1;
|
|
while (data->map[i + 1])
|
|
{
|
|
j = 1;
|
|
while (data->map[i][j + 1])
|
|
{
|
|
if (data->map[i][j] == 'C' || data->map[i][j] == 'E')
|
|
{
|
|
if (is_playable(data, j, i) == 1)
|
|
return (1);
|
|
}
|
|
j++;
|
|
}
|
|
i++;
|
|
}
|
|
return (0);
|
|
}
|