76 lines
2.3 KiB
C
76 lines
2.3 KiB
C
/* ************************************************************************** */
|
|
/* */
|
|
/* ::: :::::::: */
|
|
/* parsing.h :+: :+: :+: */
|
|
/* +:+ +:+ +:+ */
|
|
/* By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ */
|
|
/* +#+#+#+#+#+ +#+ */
|
|
/* Created: 2025/08/22 14:08:04 by lfirmin #+# #+# */
|
|
/* Updated: 2025/08/22 14:18:06 by lfirmin ### ########.fr */
|
|
/* */
|
|
/* ************************************************************************** */
|
|
|
|
#ifndef PARSING_H
|
|
#define PARSING_H
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <unistd.h>
|
|
#include <fcntl.h>
|
|
|
|
struct s_data;
|
|
typedef struct s_data t_data;
|
|
|
|
typedef struct s_textures
|
|
{
|
|
char *north; //Path to texture.xmp
|
|
char *south; //Path to texture.xmp
|
|
char *east; //Path to texture.xmp
|
|
char *west; //Path to texture.xmp
|
|
int floor[3]; //RGB: [0] = R, [1] = G, [2] = B
|
|
int ceiling[3]; //RGB: [0] = R, [1] = G, [2] = B
|
|
} t_textures;
|
|
|
|
typedef struct s_data_parsing
|
|
{
|
|
char **raw_map;
|
|
int fd_map;
|
|
int fd_map_dup;
|
|
int player[3];
|
|
} t_data_parsing;
|
|
|
|
//parsing
|
|
int parsing(t_data *data);
|
|
|
|
//check_file
|
|
int check_extension(char *map_path);
|
|
int check_file(char *map_path, t_data_parsing *parsing);
|
|
|
|
//get_map
|
|
int get_map(t_data *data);
|
|
int line_counter(int fd);
|
|
int put_map_on_array(t_data *data);
|
|
char *clean_line(char *raw_line);
|
|
|
|
//init_parsing
|
|
int init_parsing(t_data_parsing *parsing);
|
|
int init_textures(t_textures *textures);
|
|
int free_textures(t_textures *textures);
|
|
|
|
//line_detect
|
|
int is_config_line(char *line);
|
|
int is_empty_line(char *line);
|
|
int is_texture_line(char *line);
|
|
int is_color_line(char *line);
|
|
|
|
//get_textures
|
|
int get_texture_path(char *line, t_textures *texture);
|
|
int get_rgb_values(char *line, int rgb[3]);
|
|
|
|
//check_colors
|
|
int check_colors(t_textures *texture);
|
|
int is_rgb(int color[3]);
|
|
|
|
// check_mao
|
|
int validate_map(char **map, int *player);
|
|
#endif |