106 lines
2.8 KiB
C
106 lines
2.8 KiB
C
/* ************************************************************************** */
|
|
/* */
|
|
/* ::: :::::::: */
|
|
/* init.c :+: :+: :+: */
|
|
/* +:+ +:+ +:+ */
|
|
/* By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ */
|
|
/* +#+#+#+#+#+ +#+ */
|
|
/* Created: 2025/08/22 18:57:21 by lfirmin #+# #+# */
|
|
/* Updated: 2025/10/08 16:21:46 by lfirmin ### ########.fr */
|
|
/* */
|
|
/* ************************************************************************** */
|
|
#include "cub.h"
|
|
|
|
int init_data(t_data *data, char *path)
|
|
{
|
|
if (!data)
|
|
return (ft_error(ERROR_INIT_DATA), 1);
|
|
data->texture = malloc(sizeof(t_textures));
|
|
if (!data->texture)
|
|
return (ft_error(ERROR_INIT_TEX), 1);
|
|
init_parsing(&data->parsing);
|
|
init_textures(data->texture);
|
|
if (!data->texture)
|
|
{
|
|
free(data);
|
|
return (1);
|
|
}
|
|
data->map = NULL;
|
|
data->map_path = path;
|
|
return (0);
|
|
}
|
|
|
|
int world_init_from_parsing(t_world *world, t_data *data)
|
|
{
|
|
int y;
|
|
|
|
world->h = 0;
|
|
while (data->map[world->h])
|
|
world->h++;
|
|
world->w = ft_strlen(data->map[0]);
|
|
world->grid = malloc(sizeof(char *) * (world->h + 1));
|
|
if (!world->grid)
|
|
return (1);
|
|
y = 0;
|
|
while (y < world->h)
|
|
{
|
|
world->grid[y] = ft_strdup(data->map[y]);
|
|
if (!world->grid[y])
|
|
return (1);
|
|
y++;
|
|
}
|
|
world->grid[world->h] = NULL;
|
|
return (0);
|
|
}
|
|
|
|
int init_game_data(t_game *g, t_data *data, char *map_file)
|
|
{
|
|
ft_memset(g, 0, sizeof(t_game));
|
|
if (init_data(data, map_file))
|
|
return (1);
|
|
if (parsing(data))
|
|
{
|
|
free_textures(data->texture);
|
|
free_data(data);
|
|
return (1);
|
|
}
|
|
g->colors.floor = rgb_to_int(data->texture->floor[0],
|
|
data->texture->floor[1], data->texture->floor[2]);
|
|
g->colors.ceil = rgb_to_int(data->texture->ceiling[0],
|
|
data->texture->ceiling[1], data->texture->ceiling[2]);
|
|
if (world_init_from_parsing(&g->world, data) != 0)
|
|
return (printf("World init failed\n"), 1);
|
|
free_char_array(data->map);
|
|
data->map = NULL;
|
|
return (0);
|
|
}
|
|
|
|
void init_player_direction(t_player_init *p, char direction)
|
|
{
|
|
p->dx = 0;
|
|
p->dy = 0;
|
|
if (direction == 'S')
|
|
p->dy = -1;
|
|
else if (direction == 'N')
|
|
p->dy = 1;
|
|
else if (direction == 'E')
|
|
p->dx = 1;
|
|
else if (direction == 'W')
|
|
p->dx = -1;
|
|
}
|
|
|
|
int init_mlx_and_textures(t_game *g, t_data *data)
|
|
{
|
|
t_texpaths tex;
|
|
|
|
if (init_window(g, 1024, 768, "cub3D") != 0)
|
|
return (1);
|
|
tex.no = data->texture->north;
|
|
tex.so = data->texture->south;
|
|
tex.we = data->texture->west;
|
|
tex.ea = data->texture->east;
|
|
if (textures_load(g, &tex) != 0)
|
|
g->has_tex = 0;
|
|
return (0);
|
|
}
|