Cube3d/srcs/main.c

47 lines
1.6 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/22 14:56:25 by lfirmin #+# #+# */
/* Updated: 2025/11/03 09:06:01 by lfirmin ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub.h"
int setup_and_run(t_game *g, t_data *data)
{
t_player_init p;
p.px = data->parsing.player[0] + 0.5;
p.py = data->parsing.player[1] + 0.5;
init_player_direction(&p, data->parsing.player[2]);
player_init(g, p);
if (init_mlx_and_textures(g, data) != 0)
return (1);
g->data = data;
setup_hooks(g);
get_next_line(-2);
mlx_loop(g->gfx.mlx);
return (0);
}
int main(int ac, char **av)
{
t_game g;
t_data data;
if (ac != 2)
return (printf("Usage: ./cub3d <map.cub>\n"), 1);
if (init_game_data(&g, &data, av[1]) != 0)
return (1);
if (setup_and_run(&g, &data) != 0)
return (1);
world_free(&g.world);
free_textures(data.texture);
free_data(&data);
return (0);
}