Cube3d/srcs/exec/textures.c

59 lines
1.7 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* textures.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: jle-neze <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/09/12 18:24:56 by jle-neze #+# #+# */
/* Updated: 2025/09/12 18:24:58 by jle-neze ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub.h"
static int load_one(t_game *g, t_tex *t, const char *path)
{
t->ptr = mlx_xpm_file_to_image(g->gfx.mlx, (char *)path, &t->w, &t->h);
if (!t->ptr)
return (1);
t->addr = mlx_get_data_addr(t->ptr, &t->bpp, &t->line_len, &t->endian);
return (0);
}
int textures_load(t_game *g, t_texpaths *paths)
{
if (load_one(g, &g->tex[0], paths->no)
|| load_one(g, &g->tex[1], paths->so)
|| load_one(g, &g->tex[2], paths->we)
|| load_one(g, &g->tex[3], paths->ea))
{
textures_free(g);
return (1);
}
g->has_tex = 1;
return (0);
}
void textures_free(t_game *g)
{
int i;
i = 0;
while (i < 4)
{
if (g->tex[i].ptr)
mlx_destroy_image(g->gfx.mlx, g->tex[i].ptr);
g->tex[i].ptr = NULL;
i++;
}
}
unsigned int tex_get_pixel(t_tex *t, int x, int y)
{
char *px;
px = t->addr + (y * t->line_len + x * (t->bpp / 8));
return (*(unsigned int *)px);
}