Cube3d/srcs/parsing/check_map_2.c

55 lines
1.7 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* check_map_2.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/22 15:07:29 by lfirmin #+# #+# */
/* Updated: 2025/10/07 12:09:03 by lfirmin ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub.h"
int hasinvalidchar(char **map)
{
int y;
int x;
y = 0;
while (map[y])
{
x = 0;
while (map[y][x])
{
if (map[y][x] != 'c' && map[y][x] != ' ' && map[y][x] != ' '
&& map[y][x] != '\n')
return (1);
x++;
}
y++;
}
return (0);
}
int validate_map(char **map, int *player)
{
int result;
char **map_cp;
map_cp = ft_arrcpy(map);
result = check_map_char(map);
if (result == 1)
return (free_char_array(map_cp), ft_error(ERROR_PLAYER), 1);
if (result == 2)
return (free_char_array(map_cp), ft_error(ERROR_CHAR), 1);
find_player_pos(map, player);
if (flood_fill(map_cp, player[0], player[1]))
return (free_char_array(map_cp), ft_error(ERROR_NOT_CLOSE), 1);
rep_ex_wall(map_cp, player[0], player[1]);
if (hasinvalidchar(map_cp))
return (free_char_array(map_cp), ft_error(ERROR_CHAR), 1);
free_char_array(map_cp);
return (0);
}