Cube3d/srcs/parsing/check_map.c

124 lines
2.6 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* check_map.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/22 15:07:29 by lfirmin #+# #+# */
/* Updated: 2025/10/07 10:11:50 by lfirmin ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub.h"
int check_char_and_count(char c, int *p)
{
if (c == '1' || c == '0' || c == ' ' || c == '\n')
return (0);
else if (c == 'S' || c == 'N' || c == 'E' || c == 'W')
{
(*p)++;
return (0);
}
else
return (2);
}
int check_map_char(char **map)
{
int i;
int j;
int p;
int ret;
i = 0;
p = 0;
while (map[i])
{
j = 0;
while (map[i][j])
{
ret = check_char_and_count(map[i][j], &p);
if (ret != 0)
return (ret);
j++;
}
i++;
}
if (p != 1)
return (1);
return (0);
}
void find_player_pos(char **map, int *player)
{
int i;
int j;
i = 0;
while (map[i])
{
j = 0;
while (map[i][j])
{
if (map[i][j] == 'S' || map[i][j] == 'N' ||
map[i][j] == 'E' || map[i][j] == 'W')
{
player[0] = j;
player[1] = i;
player[2] = map[i][j];
return ;
}
j++;
}
i++;
}
}
int flood_fill(char **map_cp, int x, int y)
{
if (!map_cp[y] || !map_cp[y][x])
return (1);
if (map_cp[y][x] == 'v')
return (0);
if (map_cp[y][x] == '1')
{
map_cp[y][x] = 'v';
return (0);
}
if (map_cp[y][x] == '0' || map_cp[y][x] == 'N' || map_cp[y][x] == 'S'
|| map_cp[y][x] == 'E' || map_cp[y][x] == 'W')
{
map_cp[y][x] = 'v';
if (flood_fill(map_cp, x + 1, y))
return (1);
if (flood_fill(map_cp, x - 1, y))
return (1);
if (flood_fill(map_cp, x, y + 1))
return (1);
if (flood_fill(map_cp, x, y - 1))
return (1);
return (0);
}
return (1);
}
int rep_ex_wall(char **map_cp, int x, int y)
{
if (y < 0 || x < 0)
return (0);
if (!map_cp[y] || !map_cp[y][x])
return (0);
if (map_cp[y][x] == '1')
map_cp[y][x] = 'v';
if (map_cp[y][x] == 'v')
{
map_cp[y][x] = 'c';
rep_ex_wall(map_cp, x + 1, y);
rep_ex_wall(map_cp, x - 1, y);
rep_ex_wall(map_cp, x, y + 1);
rep_ex_wall(map_cp, x, y - 1);
}
return (0);
}