90 lines
2.5 KiB
C
90 lines
2.5 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* parsing.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: lfirmin <lfirmin@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/22 14:08:04 by lfirmin #+# #+# */
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/* Updated: 2025/10/07 12:16:07 by lfirmin ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef PARSING_H
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# define PARSING_H
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# include <stdio.h>
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# include <stdlib.h>
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# include <unistd.h>
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# include <fcntl.h>
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struct s_data;
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typedef struct s_data t_data;
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typedef struct s_textures
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{
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char *north;
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char *south;
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char *east;
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char *west;
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int floor[3];
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int ceiling[3];
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} t_textures;
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typedef struct s_data_parsing
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{
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char **raw_map;
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int fd_map;
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int fd_map_dup;
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int player[3];
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} t_data_parsing;
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//player -> 0 = x, 1 = y, 2 = head
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//parsing
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int parsing(t_data *data);
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//check_file
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int check_extension(char *map_path);
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int check_file(char *map_path, t_data_parsing *parsing);
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//get_map
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int get_map(t_data *data);
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int line_counter(int fd);
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int put_map_on_array(t_data *data);
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char *clean_line(char *raw_line);
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//init_parsing
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int init_parsing(t_data_parsing *parsing);
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int init_textures(t_textures *textures);
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int free_textures(t_textures *textures);
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//line_detect
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int is_config_line(char *line);
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int is_empty_line(char *line);
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int is_texture_line(char *line);
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int is_color_line(char *line);
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int check_extension_2(char *str);
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//get_textures
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int get_texture_path(char *line, t_textures *texture, int *j);
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int validate_and_convert_rgb(char **parts, int rgb[3]);
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int get_rgb_values(char *line, int rgb[3]);
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int is_valid_number(char *str);
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//check_colors
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int check_colors(t_textures *texture);
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int is_rgb(int color[3]);
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// check_map
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int check_map_char(char **map);
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void find_player_pos(char **map, int *player);
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int flood_fill(char **map_cp, int x, int y);
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int rep_ex_wall(char **map_cp, int x, int y);
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int check_char_and_count(char c, int *p);
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//check_map_2
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int hasivalidchar(char **map);
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int validate_map(char **map, int *player);
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#endif
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