// utils.c #include "cub3d.h" void put_pixel(t_img *img, int x, int y, int color) { if (x < 0 || x >= WIN_W || y < 0 || y >= WIN_H) return; char *dst = img->addr + (y * img->line_len + x * (img->bpp / 8)); *(unsigned int*)dst = (unsigned int)color; } int get_tex_color(t_tex *t, int tx, int ty) { if (tx < 0) tx = 0; if (tx >= t->w) tx = t->w - 1; if (ty < 0) ty = 0; if (ty >= t->h) ty = t->h - 1; char *p = t->img.addr + ty * t->img.line_len + tx * (t->img.bpp / 8); return *(unsigned int*)p; }